This script combines threejs and processingjs

you: what?
me: it's just a rotating sphere
i stick all the vertices in an array- that's in threejs
in processing - i draw ellipses at the x and y locations
so - x/y worldspace locations of vertices
sadly - freezing transforms every frame is probably too slow to be able to rely on this for heavier stuff
i'm now adding the z component to the radius so it looks more 3d
i was kind of surprised that worked
you can just throw variables back and forth between different scripts